These are some snapshot examples that explain the basic rgb effects effects avaliable with AdvanceMAME. The major intention of these effects is to simulate the visual aspect of a real Arcade Monitor.
Stretch of 200% without any filter
The following examples are from the BombJack game with the game image stretched by a 200% factor duplicating the pixels. Different RGB effects are applyed.
no RGB effect![]() ![]() ![]() ![]() |
RGB triad of 3 pixels![]() ![]() ![]() ![]() |
RGB triad of 6 pixels![]() ![]() ![]() ![]() |
RGB triad of 16 pixels![]() ![]() ![]() ![]() |
RGB scanline 2 horizontal lines![]() ![]() ![]() ![]() |
RGB scanline 3 horizontal lines![]() ![]() ![]() ![]() |
RGB scanline 2 vertical lines![]() ![]() ![]() ![]() |
RGB scanline 3 vertical lines![]() ![]() ![]() ![]() |
Stretch of 200% with a low pass filter
The game image is stretched by a 200% factor with a low pass filter. The following examples are from the BombJack game with the game image stretched by a 200% factor with low pass filter. Different RGB effects are applyed.
no RGB effect![]() ![]() ![]() ![]() |
RGB triad of 3 pixels![]() ![]() ![]() ![]() |
RGB triad of 6 pixels![]() ![]() ![]() ![]() |
RGB triad of 16 pixels![]() ![]() ![]() ![]() |
RGB scanline 2 horizontal lines![]() ![]() ![]() ![]() |
RGB scanline 3 horizontal lines![]() ![]() ![]() ![]() |
RGB scanline 2 vertical lines![]() ![]() ![]() ![]() |
RGB scanline 3 vertical lines![]() ![]() ![]() ![]() |