These are some snapshot examples that explain the basic effects available with AdvanceMAME when the image is stretched.

Examples

The NAMCO copyright of DigDug (288 rows) displayed in a NTSC screen (240 rows). The image is vertically reduced to allow the displaying on an horizontal TVs.

Normal Effect none. Some rows are missing.
Max Effect max. No more rows missing, but some details are lost.
Mean Effect mean. No more rows missing and a lot of details.

Part of the PacMan screen (288 rows) displayed in a NTSC screen (240 rows). The image is vertically reduced to allow the displaying on an horizontal TVs.

Normal Effect none. Some rows are missing.
Max Effect max. No more rows missing.

Part of the Pengo screen. Integer stretching 2x2.

Effect none. Effect filter. Like the original old-fashion Arcade Monitor!
Normal Filter

Part of the PacMan screen. Integer stretching 2x2.

Effect none. Effect filter. Like the original old-fashion Arcade Monitor!
Normal Filter